Max Depth option has been implemented for the Reflection and Refraction material layers
The Pick Focus Point and Update (get viewport aspect) button icons have been updated VFB and Asset Editor window parenting has been improved The icons identify the geometry type even if a custom object name has been used Geometry Type icons have been added in the Asset Editors Geometry list. The Pack Scene tool has been renamed to Pack Project The “Show Progress Window” have been moved from the “Tool” menu to the “V-Ray Render and Options” sub-menu It lets you update the aspect ratio in case the viewport resolution changes during interactive rendering Update button has been added to the Match Viewport options.
This mode will make sure that the rendered image aspect matches exactly the viewport aspect ratio Match Viewport mode has been added to the Render Output / Aspect Ratio drop-down menu.
This applies to both the V-Ray toolbar and the Asset Editor buttons They can also be used to stop the rendering when deactivated. The state indicates whether a rendering process is ongoing. The Production and Interactive render buttons now become active when pressed. Grayed out buttons can now be easily identified
V-Ray License optimizations at Rhino start-up have been implemented, V-Ray will now check license from the first plug-in interaction.Īsset Editor icons have been updated to have consistent colors. The SWARM installer has been updated to version 1.3.6 The Online License Server (OSL) installer has been updated to version 4.4.1 This option will set a black material ID color to all materials Set Materials ID to Black have been added to the V-Ray Tool menu. Object as Clipper – this allows you to clip with a custom geometry (nurbs or mesh) The ability to control the reflection depth and refraction depth to the BRDF Reflection and BRDF Refraction layer independently have been added.ĭialog window prompts when the imported geometries have a material already used in the current scene
The ability to export vrscene during Batch Render have been added Vertex Colors have been added and placed on the UV Texture when the channel is set to 0Īdded visSetFocusPoint option to use Target point – this is a legacy option to work as in V-Ray 2.0 /span> The VFB Stop button now stops the entire Batch Rendering process The EXR, HDR and VRIMG file format have been added when saving Bongo animation Grasshopper Components have been Reorganized Materials in the Asset Editor can now be renamed during Interactive rendering Top-Bottom stereo output layout has been implemented